#pragma once
#include "../BoardGameBase/gameentity.h"
#include "BattleLineTroop.h"

class CBattleLineRegion :
	public CGameEntity
{
private:
	enum
	{
		ENUM_NUM_TROOPS = 3,
	};
	CBattleLineTroop m_oTroopArray[ENUM_NUM_TROOPS];
	int m_iNumOfTroops;

public:
	CBattleLineRegion(void);
	virtual ~CBattleLineRegion(void);

	void Init(int numTroops = ENUM_NUM_TROOPS);
	void Update(float);
	void Render(void);
	void Deinit(void);
};

